The club's Warhammer campaign set in Albion has been flowing along nicely over the last couple of weeks. Most of us have been playing quick games of 500pts apiece - its quite unusual to go so small, so its something a bit fresh for the players, as well as being quick enough to allow you to get in three or so games in an evening. I've played the biggest game of the campaign so far with a 2000pt against Gary's Lizardmen, but Angus and James played out a 1000pt battle last weekend, and there have been loads of the 500pt sized games. Tam's now emerged as the first person to win three games, giving him the chance to challenge someone to a big 'warhost' sized battle of 3000 points or more. It'll be interesting to see who (if indeed anyone) he goes for...
There's been some good fluff up on the forum from the players, which is good to see and keeps the whole thing moving along nicely. I've also produced a kind of summative 'news' for each week in the campaign so far, which I posted up on the DWC forum. Here it is for the first week:
Clutching his ragged robes tight about his
emaciated frame, the necromancer grimaced at the scene playing out in
the valley below. The near constant wind which coursed across this
blighted island had a bite to it which could chill even his parched old
bones. The mage did not care for it one bit. Nor did he care much for
the dangers of his bondage.
Down there, in the valley
below, his master fed. Vorguul, it was named. An ancient vampire of
almost unfathomable knowledge and power. The creature had lain dormant
for centuries before Radoslav had discovered him. Ah, but that was not
strictly true, the necromancer corrected himself. The body had lain
dormant, dry as a husk, but the mind had been awake; trapped with its
body for a tomb across near a thousand years. Radoslav had been ecstatic
when he'd found it. He'd thought to bring the vampire back to vitality
with the blood of the living. Drop by drop, month by month, the
necromancer's work bore fruit. Too late he discovered his own hubris.
The vampire's sanity had gone - it'd devolved into strigoi. Little
better than a beast, but with the power of a walking God. As its
strength returned, Vorguul had turned on him - sparing the necromancer's
life only to bind him to his will as a slave. Roles reversed, the
necromancer now served the vampire, raising and maintaining the legions
of corpses Vorguul set to his will.
Battle after battle
- after months, perhaps even years on the road, that terrible will had
drawn them here. It was a constant strain for Radoslav. Not unusually
for his kind, Radoslav abhorred physical violence. Not so much violence
inflicted upon others; from a safe distance Radoslav enjoyed a
dismemberment as much as the next black hearted villain, but to be
forced to stand in the front line was just... unspeakable. He
shuddered again involuntarily at the thought of the great lizard
crashing into the unit next to his own only hours before. The
monstrosity was big enough to stand shoulder to shoulder with the
terrorgheist, hurling his hapless zombies like a hamfisted child
throwing its toys from the cradle with each toss of its great horned
head. Had the creature struck Radoslav's unit instead... The necromancer
screwed his eyes shut to ward off the thought.
Regardless,
the thing was dead, along with everything else in the valley - moving
or not. The real monster was down there on the valley floor, hunkered
over the prostate forms of the saurus warriors... feeding. Vorguul had
killed ten of them himself; had Radoslav not witnessed it himself he
would have doubted the tale. Ten of those gigantic brutes cut to ribbons
in the time it takes a mortal to draw breath. Clearly Radoslav would
have to re-think his schemes to throw off the strigoi's yoke. In the
face of such power, he was going to have to be very, very careful
indeed.
Vorguul's murderous fury aside, the battle had
been all but won before he took a hand in the bloodletting. The
battlefield had been torn with deathly screams along its length.
Banshees, Terrorgheist, skabscrath - the maddening shrieks of the damned
had long ago lost their lustre for Radoslav, but to mortals -even these
cold blooded lizardmen - they wreaked carnage. The necromancer had
watched fascinated as the huge brutish saurus warriors had dropped to
the dirt at his feet. Some screamed themselves with that odd sibilant
rasp of theirs, clutching at the sockets of ruptured eyeballs. Others
simply keeled over dead, their brains rattled to jelly inside their
skulls. Didn't take a keen eye like old Radoslav's to spot a dead 'un
when they keeled over like that!
The first week of the
Albion has Campaign has played out, seeing four warhosts make their
landing on Albion's shores. No doubt more will follow in their wake,
chasing along after rumours of treasures and pillage. As the factions
establish their camps and haul supplies down from storm battered ships,
two armies set out early to stake their claim to the land. The Red
Banner's Vampire Counts under Derek defeated the White Banner's
Lizardmen under Gary in a battleline (2000 pt) encounter. Other armies
contented themselves with sending out tentative bands of scouts to feel
out the threats and root for supplies. Mostly it was all quiet on the
western front, but a handful of clashes saw Steven's High Elves under
the White Banner defeat a scouting party from both Red Banner (Derek's
Vampire Counts) whilst the Grey Banner's scouts kicked ass and chewed
blackroot to see off both Steven's high Elves and Derek's Vampire
Counts.
Over the next week, warhosts will be sending
out patrols to test the opposition's mettle, and discover what secrets
this land holds. In the meantime, the scores are as follows (contrary to
the 'official page' on the forum, as there was a slight clerical
error).
Red Banner: 8pts
White Banner:5pts
Grey Banner: 4 pts
Black Banner: 0 pts
This was how it played out across the second week, starting with the fluff about Tomb kings from Paul:
Amun, the patrol's Sergeant of
Charioteers observed the fall of the squadron's flaming arrows as the
landed among the Marauder horsemen of the enemy. Several of the humans
fell from their mounts - but not nearly enough. They were sure to close
with the the troop of undead horse archers who were also pouring
bowfire into their ranks in the distance. The scouts had strayed to
close to the Chaos horsemen, who were readying their flails for the
inevitable charge...
Amun became aware of a concussive blast to his right, and
turned to see Thoth - the Liche Priest and nominal 'commander' of their
force - stagger from a cloud of dust, scratching his head in
bewilderment.
'Bloody hell' thought Amun, ''that fud's gone
and blown himself up again' In the the thousands of years he had known
Thoth, his ability to miscast never seemd to diiminish. That was the
problem with being undead - trapped in time, it was impossible to
change or learn from past mistakes. And for every time Thoth blew
himself to bits with a miscast, he invariably came back in the next raising - as dopey as ever...
A troop of Chaos Warhounds rounded the
corner of a farmhouse in front of his squadron. Amon smiled (well
grinned even more than he usually did. He's a skeleton remember). The
one thing Prince Pharakh's expedition lacked was a mascot. This was perfect!
* * * * * * * * * * *
Radoslaw grimaced at the Liche Priest
Thoth across the crowded battlefield. In the melee between them bony
finger finger clutched at rotting gizzards as the dead plucked dumbly at
the bodies of the dead. In all his travels across the length and
breadth of the Old World under the beast Vorguul, the necromancer had
never fought against the ancient dead. In all his years, he'd never seen
the like of this!
The dead versus
the dead. They'd fought each other to a standstill; each had countered
every move, gone blow to blow without a winner. Powered by the magicks
of the grave it quite literally could go on for the rest of the
afterlife. No doubt the cunning linguists in the Reikland poetry guild
could come up with some cutting and pithy limerick to describe the
impasse.
Bastards. They'll find out how
the pen truly compares to the sword once they dig themselves out of
their own graves to chew on the flesh of the living. Wont be so funny
then.
This was going nowhere. With a nod
to his adversary, Solemnly raising his outstretched palm, Radoslaw
gestured his legions to a halt. Mechanically, as one they turned and
slowly began the march from the field. His eyeless gaze unbreaking,
Thoth did the same, leaving the field to the wail of the wind and the
dust of scattered bones.
* * * * * * * * * * *
Its been a busy week in
Albion! Each of the banners have busied themselves exploring the
coastline and feeling out the boundaries of their territory. Small
patrol sized forces have ranged about at speed, all too predictably
leading to bloody skirmishes on the floodplains.
The
week saw the Black Banner - Ksher - cover itself in glory. Harky's WoC
won one patrol over Derek's Vampire Counts. Angus' two patrols met with
more mixed success, ripping apaprt Derek's rather squishy Vampire
Counts, but being shown the back door by Martin's demigryphs, er,
Empire. Angus' vanguard force also tasted defeat in a bloody clash with
James' Ogres for the Grey Banner, Detholalle. Tam's WoC have emerged as
the force to beat, taking victory in three patrols over Derek's VC (Red
Banner), Paul's TK (Grey Banner) and Martin's Empire (White Banner). As
well as claiming him a clutch of well earned points for his banner, this
has earned Tam the right to throw down a 'warhost' challenge to a foe
of his choosing. That's right, Tam is now entitled to challenge someone
to one game of 3000 pts (or higher if both sides can manage it) when he
chooses to! By taking three victories he is also now able to leave the
Black Banner and strike out by setting up a new Banner of his own should
if he want to... To round off, Derek's VC didn't take a total kicking
this week, as I managed to play out my first draw in years vs Paul's TK.
So
what are we playing for? The 'Landfall' phase will end with a four way
game on Sunday 10th of November. This will be played between two players
from the highest scoring banner on one side and two players from the
second highest scoring banner on the opposing side. Points may be
accrued by Banners until midnight on November 9th. Each player will
field 1500pts for a 'dawn attack' scenario. The winning team will earn
20 pts for their banner; if its a draw then its 12 points apiece.
The
highest scoring Banner will take the honours for the first 'Landfall'
phase of the Albion campaign. From their knowledge of the land and by
winning control of the best resources armies in the winning Banner will
all gain +1 on the roll to go determine who goes first in every battle
they fight in the second phase of the campaign.
Scores
from phase one of the campaign will be logged and entered into a table
on the website by Geoff. The Banners will then all be set to '0' for the
start of phase two and the chase for new honours. If anyone is thinking
of setting up a new banner, this would be a perfect opportunity!
Banners can be set up by players taking their army out of an existing
Banner to establish their own, or bringing in a second army that they
want to play with.
Red Banner: 14 pts
White Banner: 14 pts
Grey Banner: 13 pts
Black Banner: 23 pts
I also set up a painting competition for November 17th. If we can keep a realistic number of entrants up, then it'll run each month. First competition is to paint a denizen of Albion - a barbarian warrior, fimir, giant or sidhe monster or some such. The winner takes 12 campaign points, which is fairly hefty. Hopefully the prize will motivate the lads to get their paint on!
Tonight I've been mucking about with photoshop to produce some promo style banners for the campaign. The more I can do to keep it up there in people's minds and drawing their eye, the better!
I good fun working on these, and its brushed up my photoshop skills no end! Otherwise, its been a bit of a non-event week. Had a viewer for the flat, so we've spent most nights just scrubbing or doing DIY.
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