Got plans down for kicking off a Necromunda campaign at the club. Got plenty takers and some good ideas. Seems there'll be a fair spread of gangs with the usual Orlocks, Delaques and Van Saars peppered with Orks and Arbites. Once the lads get to grips with the rules I've got some ideas for tunnel fighting, genestealer infestations and speeder races. On that note, going to float that idea at the club for the lads to design and build two speeders for their gang to use in some special scenarios. Plenty of scope for some cusomised modelling on this one.
Also noodling about with working on the Polymarch rules - a play by email campaign set in classical era Greece. I ran up the rules and started playing it in uni in 2000. Off and on it ran for 8 years. Since summer 2011 (when I got the shiny new PC with all the sexy new software) I've been redrafting the ruleset into publisher. One day I shall have a lush hardcopy to cradle in my hands...... On chapter 7 (sieges) at the moment. Projects, diplomacy, character rules and the reference section still to go. Had a look at pricings for the hardcopy on blurb - looking somewhat ching ching, but after a decade of work it'll be worth it!
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