Friday, 2 November 2012

Meh. What to do?...

At an intense loose end tonight. Knackered after work, just watched 'The Saint' with the missus. Yep, still a crap film but Elizabeth Shue still gets props! But what to do now? Free time is precious and there is so much to do, yet tonight we lack the will of the warrior...


Got plans down for kicking off a Necromunda campaign at the club. Got plenty takers and some good ideas. Seems there'll be a fair spread of gangs with the usual Orlocks, Delaques and Van Saars peppered with Orks and Arbites. Once the lads get to grips with the rules I've got some ideas for tunnel fighting, genestealer infestations and speeder races. On that note, going to float that idea at the club for the lads to design and build two speeders for their gang to use in some special scenarios. Plenty of scope for some cusomised modelling on this one.

Also noodling about with working on the Polymarch rules - a play by email campaign set in classical era Greece. I ran up the rules and started playing it in uni in 2000. Off and on it ran for 8 years. Since summer 2011 (when I got the shiny new PC with all the sexy new software) I've been redrafting the ruleset into publisher. One day I shall have a lush hardcopy to cradle in my hands...... On chapter 7 (sieges) at the moment. Projects, diplomacy, character rules and the reference section still to go. Had a look at pricings for the hardcopy on blurb - looking somewhat ching ching, but after a decade of work it'll be worth it!



This was the last map from last time it ran. After 14 turns, I'd planned to expand out east into Asia Minor and bring in the Persian Satraps, the Rhodians and the barbarous Thracian tribes as player options. Perhaps if I ever finish typing up the rules and launching this at the club, I'll go with this for the new starting map.


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